Mijn 10 favoriete videogames aller tijden

Ik zou mezelf niet echt gamer noemen, maar toch heb ik wel enige liefde voor het medium. Vorig jaar heb ik van mijn bescheiden bijverdiensten in België een Playstation 5 gekocht – en na jaren van niet gamen ben ik nu weer af en toe achter de console te vinden, vaak samen met Rosa.

Ik speel momenteel o.a. Robocop: Rogue City, GTA V, Hot Wheels Unleashed 2 – Turbocharged, en Red Dead Redemption 2 (de best beoordeelde game ooit op IMDb). Van die games is Robocop: Rogue City mijn favoriet. Het is een stijlvolle, gewelddadige shooter met Peter Weller (de originele RoboCop) in de hoofdrol. Het verhaal is een echte RoboCop original en speelt zich af tussen de gebeurtenissen van RoboCop 2 en RoboCop 3.

Hoewel de graphics van moderne games prachtig zijn, weten de games nog minder te betoveren dan de spelletjes die ik in mijn jeugd speelde. Mijn leven als gamer bestaat uit vier fases: in mijn hele jonge jaren speelde ik games op de Commodore 64 – spelletjes die je moest laden met een cassettebandje. Daarna kwam de Nintendo 8 Bit, een fantastische console waarvan ik de games in mijn lagere schooltijd kapot heb gespeeld.

In mijn studietijd had ik een Playstation 2 waarmee ik honderden uren in de werelden van GTA heb doorgebracht. En nu dus een PS5, waarmee ik me weliswaar vermaak, maar die me nog niet volledig heeft ingepakt. Maar GTA VI moet nog uitkomen, dus ik voorspel dat dat het grote verschil gaat maken. Tussen deze fases door heb ik ook nog verschillende games op de PC gespeeld.

Als ik nadenk over mijn favoriete games en de magie daarvan, is er nog geen PS5 titel doorgedrongen tot de Top 10. Dit gaat hopelijk veranderen het komende jaar. Hierbij mijn top 10 beoordeeld aan de hand van jeugdherinnering en de mate waarin een game je echt kan meevoeren in een andere wereld.

10. Manhunt (Playstation 2)

In dit spel speel je een veroordeelde moordenaar die door een sadistische snuffmovie-producent wordt opgesloten in een jachtterrein vol gewelddadige gangs. Je missie: vermoord alle gangleden om door te mogen naar het volgende level. Hoe gruwelijker de kill, hoe meer punten. Deze game is zó extreem spannend dat dit voor mij nooit is geëvenaard door welke andere game dan ook. De sfeer is intens duister en beklemmend. Een echt donkere parel van Rockstar North.

09. Ikari Warriors (Nintendo 8-bit)

Deze uiterst simpele shooter van de NES uit 1986 heb ik opgenomen simpelweg omdat ik me er zoveel uren mee vermaakt heb. Het spel is erg moeilijk – en een gemiddeld potje duurt vijf minuten – maar met de code ABBA kun je steeds weer drie nieuwe levens krijgen en het spel uitspelen. Hier doe je geloof ik anderhalf tot twee uur over.

08. Blue Max (Commodore 64)

Een vergelijkbaar verhaal als Ikari Warriors, alleen was ik hier pas vijf jaar oud toen ik deze game eindeloos speelde. Je bestuurt een bommenwerper die in de Eerste Wereldoorlog gebouwen moet vernietigen en vijandelijke vliegtuigen moet neerhalen. De game is verrassend speelbaar en nog steeds erg vermakelijk.

07. Grand Theft Auto IV (PC)

GTA IV kwam uit in 2008 en was qua ontwerp een enorme sprong voorwaarts ten opzichte van andere games uit die tijd. Het openwereldontwerp en de mechanics waren indrukwekkend vernieuwend. Ook het verhaal over een Oost-Europese crimineel die een stad à la New York op stelten zet wist me te raken. Het enige nadeel vond ik het sociale systeem waarbij je allerlei vriendschappen moest onderhouden. Daar ben ik niet zo goed in…

06. Super Mario Bros. (Nintendo 8-bit)

Samen met Duck Hunt was dit mijn allereerste game-ervaring op de NES – een enorme upgrade ten opzichte van de Commodore 64. Super Mario Bros. is simpelweg een prachtige game: eindeloos herspeelbaar, met iconisch leveldesign en fantastische muziek.

05. Duke Nukem 3D & Wolfenstein 3D (PC)

Hier smokkel ik stiekem een extra titel de Top 10 binnen. Deze twee klassieke first-person shooters uit de jaren ’90 zijn extreem vermakelijk en heerlijk gewelddadig. In de ene neem je het op tegen aliens, in de andere tegen nazi’s. Vijanden aan flarden schieten met een arsenaal aan wapens en explosieven blijft simpelweg leuk. Ik speel ze allebei nog weleens op de PC – for old times’ sake.

04. StarCraft (PC)

StarCraft is een briljant ontworpen strategiespel met een enorme culturele impact, vooral in Zuid-Korea. Je voert oorlog als één van drie rassen: de marine-achtige Terrans, de steeds evoluerende insectachtige Zerg en de machtige, mysterieuze Protoss. Ik geef toe dat ik het spel nooit heb uitgespeeld zonder cheatcodes (‘show me the money’), maar het heeft me ongelooflijk veel plezier gegeven.

03. Grand Theft Auto: San Andreas (Playstation 2)

Een cadeautje van Loesje voor Sinterklaas 2004. Het jaar daarop heeft ze me nauwelijks gezien ;-). Dit openwereld-gangsterspel is een ode aan de gangster- en hiphopscene van Los Angeles in de jaren ’90. De mogelijkheden in het spel zijn bijna eindeloos, het verhaal is fantastisch – met onder andere Samuel L. Jackson als corrupte agent – en de soundtrack is ronduit waanzinnig.

02. Super Mario Bros 3 (Nintendo 8-bit)

Tijdens een vakantie in Frankrijk, eind jaren ’80, speelde ik dit voor het eerst in een arcadehal op een camping. Ik was meteen verkocht. Het leveldesign is schitterend en de mogelijkheden en geheimen zijn vele malen uitgebreider dan in het originele Super Mario Bros.. Dit is zonder twijfel een van de beste en meest vermakelijke spellen ooit gemaakt.

01. Grand Theft Auto: Vice City (Playstation 2)

Een gangsterspel in een open wereld, gemodelleerd naar Miami in de jaren ’80, met een verhaal dat voelt als een mix tussen Scarface en Goodfellas? Dat móét wel mijn favoriete game aller tijden zijn. Met Ray Liotta als Tommy Vercetti, die zich van net vrijgekomen maffialid opwerkt tot ultieme gangsterbaas van Vice City. Dit spel was een droom die uitkwam en liet zien wat er allemaal mogelijk was binnen het medium. Hoe indrukwekkend GTA VI ook gaat worden: ik verwacht niet dat ze dit ooit nog gaan overtreffen. Een absolute klassieker.

LEES OOK: Mijn 10 favoriete comics & graphic novels

Brainfood: A JK Screenplay (synopsis)

Recently, I released a precious childhood amateur film of mine called Brains For Breakfast. If you haven’t seen it yet, feel free to check it out by clicking the icon below.

It’s still a dream of mine to one day expand this short horror-comedy into a full-length feature. To that end, I’ve developed a treatment for a screenplay. If you’re interested in getting involved in any way, I’d love to hear from you – just reach out at jeponline@hotmail.com.

BRAINFOOD — Treatment

Genre: Comedy / Horror / Science Fiction / Action
Setting: The Netherlands (alternative universe) – Bergen, Heiloo, Alkmaar, Schermer Region

Tagline: The ultimate drug in the galaxy has been found… and they want it.

LOGLINE
In an alternate Netherlands where alien encounters are routine, a disgraced psi-soldier must rejoin his disbanded elite unit to stop a violent race of interdimensional drug-hunters from stealing the most powerful psychedelic ever created.

SYNOPSIS

A Violent Return
In a parallel universe version of the Netherlands – an English-speaking, militarized, right-wing nation used to alien visitors – an aggressive alien race known as the Atomics breaches into Earth via a ‘Dimension Traveller’ device.

Primitive in appearance – some resemble lizards, some skeletons, some monkeys and the leader – Taurus – a bull –.the Atomics wear long dusters and wield antique-looking rifles. They land in the dunes near Bergen, killing a dune ranger and parasitizing another using a leech-like creature that implants a mind-controlling worm through the ear.

On their way to their concealed base, they murder a police officer, triggering a national military alert.

General Glorious, the army chief responsible for alien containment, recognizes the race instantly. The Atomics were here two years ago, on a drug-harvesting mission for Netherweed, and escaped with their stash despite heavy casualties inflicted by the elite Psychedelic Unit, a special-forces team of psi-sensitive soldiers.

A Broken Hero
One of the Psychedelic Unit’s finest, Max Crunch, has spent the past two years at home in the small rural village of Schermer, crippled by PTSD. He feels alienated, mocked by locals, and increasingly distant from his girlfriend Nina. His psychiatrist has given him an ‘anchor’ technique to keep him grounded during flashbacks, but his trauma remains unresolved.

When the government cuts off his benefits and Nina leaves him, Max reluctantly answers the army’s summons. General Glorious reveals that the Atomics have returned and the Psychedelic Unit must be reassembled. If Max helps, he’ll receive permanent paid leave afterward. Reluctantly, Max agrees.

Reforming the Psychedelic Unit
Max reunites with the scattered members of his old team:

• Captain Jimmie Lombardo – alpha-male, tough, impatient, the unit’s brash leader.
• Henry ‘Cowboy’ Waterman – laconic sharpshooter in a cowboy hat.
• Steve ‘Suicide Steve’ Hoskins – fearless, volatile, and racist and fascist tendencies.
• Thomas ‘Tank’ Larson – the team’s powerhouse
• Olaf ‘Bulldog’ Braat – sniper with perfect accuracy

The group once used the substance Daylyrium, enabling psychic attunement and interspecies telepathic tracking. But this time, Max can’t make a connection at the scene of the cop killing – the Atomics are clearly using psi-blockers.

With telepathy off the table, the squad turns to old-school detective work: Find the drugs, find the aliens.

The New Drug
They discover that eccentric chemist Dr. Schnobel has invented the ultimate psychedelic, dubbed Entheogen, a liquid that dissolves the ego and induces cosmic unity. Rejected by corporate drug monopolies, Schnobel distributed product through two major dealers, called Frans Hario and Teeg Brown.

Unbeknownst to humanity, Alien scouts monitoring Earth’s drug trade identified Entheogen as the most valuable substance in the galaxy. In response, the Atomics sent a forty-soldier strike team to harvest the drug and abduct its creator.

Two Raids
The Psychedelic Unit and the Atomics both converge on the dealers:
• At Hario’s home, a chaotic gunfight erupts. The squad kills all Atomics on site and captures Frans.

• At Teeg Brown’s, the Atomics strike first and abduct Brown without resistance.

Interrogation leads both sides to the same destination: Dr. Schnobel’s lab.

Ambush by the Terrifying Five
Taurus anticipates pursuit and dispatches the Atomics’ elite hunters – The Terrifying Five – to ambush the Psychedelic Unit. The squad barely survives the devastating encounter, but Schnobel is abducted and brought to the Atomics’ commandeered villa base in the forests of Heiloo.

There, Schnobel is forced to teach an Atomic chemist the formula for Entheogen, while the villa’s parasitized owner serves as a puppet caretaker.

The Oracle of Bergen
With leads running dry, Max suggests visiting The Oracle of Bergen, a powerful psychic buried waist-deep in a forest hill, clad in a Hawaiian shirt and aviator shades, flanked by two similarly dressed psychic companions.

The Oracle reveals:
• The Atomics are master chemists from Atom X, a devastated world stripped of natural resources.
• Another alien race gifted them the Dimension Traveller to scavenge resources from other worlds.
• The Atomics’ return, and the showdown to come, is part of a cosmic design.
• Their leader is Taurus, the same figure responsible for Max’s trauma.

Max’s PTSD surges at the mention of Taurus.

But the Oracle also gives the squad the Atomics’ exact location.

The Assault on the Villa
The team launches a coordinated three-front assault:
• Max and Steve attack through dense forest.
• Jimmie and Cowboy approach from a rear field.
• Tank and Bulldog hold the front to intercept escapees.

Fierce firefights rage as both teams carve their way toward the villa.

Schnobel completes the Entheogen formula, but Taurus prepares to flee. He releases the Terrifying Five once more. The squad manages to kill them, but Cowboy falls in battle, enraging Suicide Steve into a berserker and foreigner hating rampage.

Taurus escapes with the Entheogen sample and formula, fleeing in the same van the Atomics used upon arrival. Bulldog manages to plant a tracker before Taurus escapes.

Showdown in the Dunes
Max takes the tracker and pursues Taurus alone. In the dunes, Max is attacked by the mind-controlled dune ranger. Back at the villa, Jimmie kills the leech-creature controlling the ranger, and the ranger dies instantly. Max continues the chase.

Taurus reaches the Dimension Traveller, a lift-like mechanism atop a dune. Before he can signal home, Max confronts him and a traumatic flashback hits:

Two years earlier, during the first invasion, Max and the squad pursued Taurus to a similar base. Among the team then was Max’s younger brother Patrick Crunch. Patrick was parasitized and attacked Max, who was forced to shoot his own brother. Taurus laughed as he escaped with stolen Netherweed.

Back to the present. Both characters draw their guns and Max blows Taurus his brains out.

A Gift for Atom X
At the Atomics’ base on barren Atom X, Taurus appears to call home. But it’s actually Max holding up Taurus’s severed face to the camera, mimicking his grunt. The Atomics activate the teleportation system.

Instead of Taurus, the bag of C4 appears and detonates. The Atomic base is obliterated.

Enlightenment on the Lawn
Max returns to the villa. Dr. Schnobel lies dying, but hands Jimmie one final vial of Entheogen:

“Take it together. This is enlightenment in a bottle.”

Jimmie proposes sharing the drug with the last surviving Atomics they captured. Steve objects, but the others agree.

On the villa lawn, surrounded by the bodies of friends and foes alike, the five surviving members of the Psychedelic Unit sit with five captured Atomics. They ingest the Entheogen together.

As the purple sky stretches endlessly above them, they gaze upward, united in a moment of pure transcendence.

For the first time, they truly understand: they are all one.

A JK Classic Re-Release: Brains For Breakfast (2000)

On my YouTube channel, Jeppy’s Video Circus, I usually post short videos in three categories.

The first is pop culture features, like Schwarzenegger’s 100 Greatest Kills and Ranking the Top 100 Beatles Songs.

The second is experimental shorts, such as Passenger and Light Parade.

The third category is amateur movies I made during my childhood, including A Bad Trip and Nicky and Mugs.

I’ve just released another one called Brains For Breakfast and this one might be my favorite.

The Amateur
The unfinished video was shot in 2000, about halfway through my five-year stretch as an amateur filmmaker.

That period began in 1998, when my buddy Jean-Marc and I took a two-week videomaking course in Charme, France, taught by the Amsterdam-based Open Studio. They taught us the basics of filmmaking: camera work, directing, editing, screenwriting – the whole package.

The following year, I shot a number of shorts with my friends in Heiloo, including Nicky and Mugs and A Bad Trip. Many unfinished projects from that time still live in the dusty archives of my desktop.

In an upcoming short called Dreaming of HeilooWeed, I plan to edit those fragments into a medley of our unfinished amateur films.

In 2000, we created what I consider the highlight of that era: Brains For Breakfast, which is now available on YouTube.

That same year, I also traveled through India and Nepal, where I shot a two-hour travel movie.

In 2001, my friends and I spent three months in Thailand, where I filmed another travel documentary – though calling it a ‘travel movie’ doesn’t quite do it justice. It’s part Jackass, part comic meditation on backpacking. I plan to edit it into a half-hour YouTube version next year, titled 2001: A Thailand Odyssey.

By 2002, my movie career had started to fade, and I moved on to other things. I made a few videos that year, but nothing particularly noteworthy.

That is, until 2020 – when I picked up filmmaking again as a hobby.

About Brains For Breakfast
Brains For Breakfast
can best be described as a horror-comedy, heavily inspired by Peter Jackson (Bad Taste) and Sam Raimi (The Evil Dead).

The story follows weed dealer Jimmie Lombardo, who suddenly finds himself in the middle of an alien invasion, one with the sole purpose of stealing Dutch weed.

What I love most about it is the humor. There are some genuinely funny moments, along with a few surprisingly effective scenes, like the one where an alien shoots a guy on a bicycle from a balcony.

I also have a soft spot for all the amateurish mistakes: jumping the axis, catching the cameraman’s shadow, or scenes that shift from early evening to near-dark in the blink of an eye. All of it adds to the charm and hilarity.

Since the film was never finished, I decided to create an ending by adding a short ‘making-of’ segment, showing us trying to pull off one of our great ‘special effects’.

I’m happy with how it turned out, and I hope you’ll enjoy it too. Check out Brains For Breakfast below on YouTube!

In Brussels (2)

“The mind is not only an internal phenomena, but an external landscape thing as well. When you walk around a city, it is located in your mind and you’re creating every external object you observe in this cityscape. Those objects wouldn’t be present without you. They don’t exist in the world, they exist strictly in observers.”
― Nicky Mento, ObserverWorld

[22-05-25] The road was becoming familiar by now. As I approached Belgium, five towers loomed on the outskirts of Antwerp, overlooking the highway. What a terrible, unnatural way to live, I thought. But I suppose, in this day and age, that qualifies as prime real estate.

Other landmarks slipped past on the A12: the Duvel brewery, the gleaming geometry of the Atomium, and of course, the beautiful cathedral that greets you as you enter Brussels. I was in the city for the second time that week – this time for an interview with the head of the Belgian antitrust authorities, which, in the world of M&A, is no small thing.

It was a week before my 45th birthday, and I felt good. Energized, even. Ready to explore this engaging city once more. The interview went well, and afterward, I ducked into a café to get some work done. Later, I made my way to De Brouckère Square again. But instead of stopping at the Metropole like last time, I went to the UGC cinema to watch Mission Impossible: Dead Reckoning.

I’d noticed Tom Cruise’s face of posters scattered across the city when I drove in. In this eighth – and possibly final – installment, he was truly up against the impossible: defeating a rogue artificial intelligence that had seized control of the internet.

The film wasn’t perfect, it dragged on in parts, but the finale was spectacular. The airplane sequence was a genuine triumph. It also tapped into one of the most pressing threats facing the modern world: the drift from information war to potential nuclear conflict. So kudos to Cruise and director Christopher McQuarrie for pulling it off.

Luther had the last word, and it was a hopeful one: there are countless possibilities ahead, and we can choose well: not just for ourselves, but for others. “Nothing is written.” A message that harmonizes beautifully with quantum physics – and fittingly so, given this city’s history. In 1927, the world’s leading physicists gathered at the Metropole on De Brouckère Square to grapple with the implications of their discoveries.

They didn’t phrase it in those exact terms, but the idea was present: the universe arises from unmanifested potential, and it is consciousness – expressed through living beings – that brings it into form, shaping reality within the space-time field they themselves create.

In the film, the AI, known simply as The Entity, can calculate the probabilities of human choices, predicting the future with uncanny accuracy. To defeat it, the characters must make wildly improbable decisions, thereby evading its forecasts. That concept stuck with me: What improbable choice should I make? Should I invest everything into Free-Consciousness and try to get the platform off the ground?

I wandered into a sushi restaurant to think it over. The waiter greeted me with a nod and showed me to my table. I felt a bit like Robert De Niro’s character, Noodles, in Once Upon a Time in America, being led to a bed in the Chinese opium den – where he proceeds to dream the second half of the film into existence. Or so it seems. Only my opium was sushi and cola from an unfamiliar brand.

But I was there to dream. To dream about life, about work, about writing and movies. The week before, I’d come to a realization: I have too many passions. And by trying to do them all, none of them is really going anywhere. I started Free-Consciousness to bring a small spark of awareness to a world in decline. But if I want it to succeed, do I need to go all in?

To help answer that question, I brought along a trusted companion: the I Ching, or Book of Changes – one of humanity’s oldest living oracles. For more than three thousand years, this ancient Chinese system of divination and wisdom has helped emperors, sages, and ordinary people navigate life’s complexities. While traditionally understood through classical philosophy, new interpretations suggest the I Ching might be an early interface for the consciousness field; a symbolic system for engaging with probability patterns and glimpsing potential futures.

My question to the book was simple: Is it okay to dabble in all my hobbies, or should I focus on just one and fully commit?

The system revolves around 64 hexagrams – six-line figures made up of either solid (yang) or broken (yin) lines. Each hexagram represents a universal situation or process. I took three coins from my wallet and cast them six times to determine which lines to draw.

The result was Hexagram 53: Chien / Development. And it was exactly what I needed to hear.

The text read:

‘The image of this hexagram is that of a tree growing high on a mountaintop. If this tree grows too quickly, without properly rooting itself, it becomes vulnerable to the wind and may be torn apart. But if it takes time to establish strong roots and is content to grow gradually, it will enjoy a long life and a lofty view. Human beings are no different. While we often crave rapid progress – immediate achievement of all our goals – we must eventually come to understand that the only lasting progress is gradual. Chien urges you to accept this truth and shape your thoughts, attitudes, and actions accordingly.’

Word. Free-Consciousness is like that tree. It needs time to root before it can rise.